Three-dimensional experiences are no longer limited to games and movies. The web is becoming a canvas for immersive art and interactive storytelling. Here's how to get started.
Getting Started with Three.js
Three.js abstracts away the complexity of WebGL while providing access to its power:
import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });Performance Considerations
3D on the web comes with unique challenges:
- Optimize geometry: Use simplified models where possible
- Texture atlasing: Reduce draw calls
- LOD (Level of Detail): Swap detailed models for simpler ones at distance
Accessibility
3D experiences shouldn't exclude anyone:
- Provide alternative content: Text descriptions of 3D scenes
- Keyboard navigation: Ensure all interactions are accessible
- Motion preferences: Respect reduced motion settings
The Future
With WebGPU on the horizon, we're entering a new era of web graphics. The techniques we use today will evolve, but the principles of good design and performance will remain.
Start experimenting. Your first 3D web experience might be more approachable than you think.